Marvel vs. Capcom spawned a new generation of tag fighters — by not showing up

It’s been nearly 30 years since Capcom popularized tag-based fighting games with X-Men vs. Street Fighter — and to a lesser extent, SNK with Kizuna Encounter: Super Tag Battle. But now, the subgenre appears to be thriving in the vacuum left by Capcom itself, which hasn’t delivered a new tag-based...

How Magic: The Gathering’s space opera found its voice

After spending 40 minutes on Tarkir: Dragonstorm, the panel of Wizards of the Coast designers at last month’s MagicCon in Chicago still had a few announcements up their sleeves. The preview event had already shown off a handful of new cards and a glimpse of a familiar dragon-centric story, but...

Seven years later, Nintendo fans beat Switch game even the devs didn’t

For every massive success Nintendo releases, there’s an oddball that confuses everyone. In 2017, that was the two-player party game 1-2 Switch, a collection of accessible mini-games. Think Wii Sports, but without the cutesy Miis, or Mario Party without the brand recognition. Players would be prompted to do anything from...

The apocryphal story of America’s ‘Pikachu with big breasts’

Three decades after its debut in Japan, the Pokémon franchise is firmly entrenched as a cultural juggernaut. Across trading cards, video games, anime, movies, toys, and other merchandise, Pokémon is now a multibillion-dollar business.But in the early ’90s, Pokémon was an unknown quantity. Its creators were unsure that the franchise...

How a Criminal Minds star pivoted to a passion-project audio play about aliens

Some stories are small and humble, easily contained in a family home or familiar neighborhood. Others are vast, stretching out to space itself. The Signal, an eight-part audio drama from Audible and Fresh Produce Media that debuted on Amazon in December, is somewhere in between. Audio plays are making a...

How to translate a game with no words

Chants of Sennaar, the 2023 language puzzle game from Rundisc, uses fictional languages but was developed in French and English. “Our choices of vocabulary, riddles, and puzzles were made from the outset to suit both languages,” creative director Julien Moya told Polygon, referencing how players who speak these languages might...