
Balatro is one of the (many, many) games marked down for Steam’s annual summer sale. Take it from me: Picking up Balatro on sale — no matter how big or small the discount — is one of the safest bets you can make.
As someone who couldn’t tell a flush from a full house but could rattle off every Pokémon TCG Pocket
I wanted to try Balatro so bad, I burned my entire three-month free trial of Apple Arcade on it. (Balatro+, an iOS-exclusive version of the game, was available with a subscription.) It quickly consumed me, and I couldn’t put it down. Whether it was quick sessions or marathon runs longer than a movie, I found myself playing Balatro more than any other game I owned. I even threw money away purchasing it on multiple platforms, something I could’ve avoided if I’d just picked it up on Steam from the start.
After three quick months, I realized my free subscription had expired, and I’d been paying for Apple Arcade just to play Balatro+. I decided to buy the paid version of the game outright from the App Store for $9.99, but soon began to worry that all my progress wouldn’t transfer over. After booting up the game, I was elated to see all my progress from Balatro+ made it to the paid version, and I could pick up where I left off. But once the game was up as the PlayStation Plus free game for May, I quickly realized it didn’t matter whether my progress carried over or not, because here I was, starting fresh on a whole new platform anyway.
Soon after, I picked up a MacBook Air, and alongside sneaking in some sessions of Baldur’s Gate 3, I wanted to play some rounds of Balatro on it too. Unfortunately, I realized I couldn’t play the paid version on it; you have to play Balatro+ with Apple Arcade. If I wanted to play Balatro on my MacBook without a subscription, I would have to double-dip by buying it again for Steam.
It’s strange. I’m still trying to unlock everything, but I’ve hit a wall trying to unlock every chip with the red and blue Anaglyph deck, and I’m rage-quitting more now than I ever have before. But no matter how upset I get, it doesn’t keep me away from the game for long. Even the creator, who said he suffered a mental health crisis during the final six months of development, is still playing the game himself, having only just attained 100% completion.
But who am I kidding? We all know I’ll follow this game to whatever platform it ends up on.